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    Welcome to another edition of Traveler’s Guide to the Galaxy. These dispatches aim to provide early insights into the lore and design shaping new locations coming to the Star Citizen universe. This time, we venture to Nyx, the third star system to join the ‘verse, coming in Alpha 4.4.

    Visit robertsspaceindustries.com/comm-link for more.


    Quelle:

    Traveler's Guide to the Galaxy: Nyx
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com
    Inhaltsverzeichnis
    1. IAE LANDS IN ORISON!

    iae2955-webpage-thumbnail-savethedate-1920x1080-copy.jpgiae2955-tagline-hrztl-yellow-4k.png

    IAE LANDS IN ORISON!

    Join us in the breathtaking city of Orison for the biggest spaceship show in the universe! To celebrate the Intergalactic Aerospace Expo 2955, Star Citizen will be FREE TO PLAY throughout the entire event. At the show, everyone can:

    • Obtain over 150 ships and ground vehicles, and try them for free via rental kiosks
    • Discover the latest craft from the ‘verse’s finest manufacturers
    • Pick up exclusive IAE armor, vehicle paints, and in-game items

    Explore the manufacturer schedule below, and check back as the show approaches to see the full lineup of ships and ground vehicles you can obtain and try!

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    DON'T MISS A THING

    Get daily emails with the latest news, straight from the convention floor.


    Quelle:

    IAE 2955 - Save the Date
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Hello everyone!

    Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

    Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

    Be sure to check back every two weeks for the latest updates.

    With that, let’s dive into this week’s Roadmap Roundup!

    -CIG Community Team


    Notable Changes: November 5, 2025

    Release View

    4.4.0

    New Wikelo Ships Offerings (4.4.0)

    Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.

    • This card has received a new visual.

    MaxOx Neutron Cannon Art Refactors

    Updating several MaxOx Neutron Cannons' art style and geometry: Size 1, 2, and 3.

    • This card has been set to Tentative.

    Exterior Freight Elevators

    Adding new ways of loading and unloading cargo in the currently available systems: Nyx, Stanton, and Pyro.

    • This card has been updated to also include Stanton.


    Join the discussion on Spectrum.


    Quelle:

    Roadmap Roundup - November 5, 2025
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com
    Inhaltsverzeichnis
    1. PU Monthly Report

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    PU Monthly Report

    Welcome to the latest PU Monthly Report! Read on for all the behind-the-scenes details of development throughout October, including progress on Nyx, upcoming ships, AI behaviors, the in-game economy, and more.

    AI Content

    In October, the Narrative and Social AI teams supported several initiatives for the upcoming Alpha 4.4 patch, including landing zone fixes. While technical issues prevented the complete implementation of these updates, they will be added in a future patch.

    As unveiled at CitizenCon Direct, the team supported the social AI setup for Levski. They also captured and supported the setup of additional voice packs to support future social and mission content.

    Discussions with the Combat AI team kicked off combat voice packs, with the plan to capture new ones in the upcoming year based on the latest version of the behavior. The goal with this new approach is to consolidate FPS and dogfighting triggers while specializing recordings to focus on specific groups.

    AI (Features)

    Last month, AI Features continued to iterate on first reaction and usable animations. In particular, those where items are being carried.

    They also fixed crashes relating to Human combat, changed how NPCs are scanned, and how they react. Accuracy calculations were simplified, while the values used to tweak them are now easier to understand. This will also include a fix to the firerate of burst and single-shot weapons.

    Numerous bugs were fixed for the Yormandi, included those introduced by late-in-the-day action refining and the implementation of arena-reset functionality. The team also supported serialization of the skill extenders and began to support the early design considerations for a boss variant.

    The Yormandi’s animation set was also vastly improved, including the beam, bite, death, and emerge sequences. The timing, posing, and blending of attacks were enhanced to feel more natural and threatening. Technical and visual bugs were also addressed, such as the weak spots, jitters, and animation playbacks.

    AI (Tech)

    The AI Team made improvements to navigation-mesh generation, including to the generation algorithm. They also updated navigation links, specifically to the traversal behavior when NPCs go through manual doors, elevators, and interruptibles.

    The team then implemented the first working version of the flight pathfinder through the voxel grid.

    The first pass of the system that manages AI agent scripting in the flowgraph was completed. This enforces the validation of the action sequence to ensure the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and an extra guarantee that actions are validated and executed correctly. This included work on the critical flow mode for AI agents as well. While in this mode, failures in action execution are still reported as errors but can be handled with fallbacks, allowing the flow to proceed instead of failing and potentially stalling.

    AI (Game Intelligence Development Team)

    In October 2025, the Game Intelligence Development team worked toward the next milestone for Mission System v2, focusing on implementing ‘outline properties’, the first pass of a prototype property window for selecting an outline item.

    They also continued implementing the ‘outline declaration,’ which is based on a declarative system where the designers first declare the resources that will be needed for the mission and the context in which they will be used. For example, resources global to the mission are first declared.

    The GID team then elaborated on the preliminary technical design for the entity-scripting topic. Furthermore, they fixed issues with the Apollo tool, allowing them to continue debugging StarScript.

    The devs are currently analyzing Mannequin to propose UI visuals to improve reading and simplify the overall use of the tool. Finally, bugs were fixed and new features were worked on for StarScript as suggested by the designers.

    Animation

    Animation worked on the Yormandi throughout October alongside improvements to the kopion. They also discussed dog capture with animal trainers.

    Last month saw a major push within the Facial Animation team to complete the new content for Alpha 4.4. This included new animations for the returning ATC character mentioned in September's report.

    At the start of the month, the team attended another shoot with the Narrative and Motion Capture teams. This time, they captured content for a new mission giver as well as multiple voice packs for NPCs throughout the Nyx system. These will be released as part of Alpha 4.4, though the mission giver will not appear until a future patch.

    Art (Characters)

    The Character Art team finalized various armors for a new gang and in-game rewards, and progressed with a new heavy armor and clothing items.

    The Concept Art team finalized handoff sheets and began exploring directions for a new gang.

    Art (Ships)

    In the UK, the Ships team supported the release of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv at CitizenCon Direct.

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    Work on the Aegis Hammerhead and RSI Aurora continued to bring them up to modern standards. For the Hammerhead, Design are currently setting up the revisions, including the addition of blast doors throughout the corridors and updated component placement. The Aurora is currently awaiting downstream support, particularly for audio and VFX, as these feature some of the oldest in-game assets.

    The Hull B is currently being prepared for its whitebox review, with the final touches being made to ensure it hits the required functionality criteria.

    Both Drake Ironclad models and the Command Module progressed well into greybox, with geometry and lighting updates to the modular kits helping set the interior tone throughout.

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    Four unannounced ships progressed through October. The first is on track for its final review in early November, while the second is art-complete and currently with the downstream teams.

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    The third, an upcoming variant, passed its LOD0 review. Following this, the downstream teams began their tasks ahead of its final review.

    Art was also completed for an all-new ship before it continued down the pipeline, with paints being created alongside a full pass from QA.

    Another new vehicle, the Greycat UTV (which was briefly shown during the introduction of the STV), entered its whitebox phase.

    Finally for the UK team, pre-production kicked off for the Anvil Liberator. This phase is before official production begins and aims to get a solid base for the wider team to use for further estimation and concept requests to aid in smoother delivery.

    The North American team progressed with two unannounced vehicles. One is currently with downstream teams for closeout ahead of its final review, while the second is approaching its greybox review in early November.

    Elsewhere, the RSI Perseus had a large-scale developer and QA playtest this month to check its robustness and intent in combat, which was a great success.

    Whitebox work continued on the Drake Kraken, with more developers moving onto it as other projects were completed.

    Community

    October began with the return of Day of the Vara, the ‘verse’s spirited fall event, which the Community team supported with an informative thread and a pair of creepy contests. Players were invited to create ghastly gourds for a Pumpkin Decorating Contest and to unravel the mystery of the Vara with a Horror Story Contest.

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    After months of careful planning and working closely with community organizers, one of Star Citizen’s biggest events of the year finally arrived, CitizenCon Direct, which kicked off on October 11. In the lead-up to the big show, the Community team showcased the winners of the recent video contest, airing these creative commercials just prior to the official broadcast. The team also supported CitizenCon Direct both during and after the show by helping coordinate watch parties, as well as through social media and by publishing a Q&A for the new Anvil Paladin and Esperia Stinger.

    "We want to give a huge THANK YOU to everyone who made this CitizenCon Direct special - whether you gathered at watch parties, organized events in your community, or tuned in from home on Twitch or YouTube. You made it a day to remember." - Community Team

    Star Citizen Alpha 4.3.2: Fractured Frontiers released to the PU last month, and the Community team published a Patch Watch post about the Structural Salvage Update in preparation for the changes the patch would bring. They further supported the release with a helpful guide to the Frontier Fighters Finale and a catch-all thread. As with every release, the team continues to coordinate across multiple aspects of development, ensuring player feedback from Spectrum and social media reaches the appropriate channels.

    Additionally, Community published the September PU Monthly Report and 2026 Buy Back Token Schedule, and continued their evergreen tasks, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and detailed feedback collection, analysis, and distribution.

    Finally, in preparation for the arrival of the Nyx system in Alpha 4.4, the team prepared a Traveler’s Guide to Nyx to close out the month.

    Core Gameplay

    The Core Gameplay teams pushed forward on the inventory revamp. This involved working on the equipment area where players can add weapons, mods, and equipment, including tractor beams and medical guns.

    “We are bringing back the ability to have two weapons stored on your back while you hold a third one in your hands.” Core Gameplay Team

    The team also worked on the different inventory tabs and floating item slots, and kicked off the early stages of capital ship repair, rearm, and refueling. This involved getting started on technical documentation to properly break down the necessary tasks.

    Economy

    The team spent last month building the economy of Nyx and giving the system character. As part of this, mining, refining, and shops received passes to ensure the right story is told through balance and numbers.

    For freelance cargo trading, besides the usual changes and new trade routes, the team worked on a journal entry to steer players in the right direction and give insight into how they think about trading.

    Several missions were adjusted based on the Salvage career developments. For example, missions should now spawn ships that give fairer rewards for the buy-in, time, and effort invested.

    Following positive feedback on the faction competition missions, the team provided support for new missions and events currently in production. At the same time, they continued looking into ways to incentivize cooperative gameplay.

    Graphics, VFX Programming & Planet Tech

    Folllowing the Preview Channel testing of Vulkan, the graphics team fixed many performance issues, the vast majority of which were caused by running out of video memory.

    With Vulkan, all memory is managed manually by the game rather than the driver. In-engine, there were several features that didn’t have a memory cap or correctly report their expected memory usage. This meant that, in the graphics options menu, a lower video memory usage was reported than the reality. And, once players ran out, performance declined significantly. Most of these issues were addressed. However, video memory usage is still higher than desired, so several optimizations are underway to address it.

    Alongside Vulkan, the team’s other major PU initiative is the planet-tech aspect of Genesis. While this is still ongoing, the devs are starting to achieve the desired visual quality in a variety of areas, as demonstrated at CitizenCon Direct. In parallel, there are several in-progress systems that will bring performance and memory usage to the desired level.

    Mission Design

    Mission Design worked on the recent limited-time event, the Frontier Fighters Finale. This included missions in Pyro and Stanton, along with changes to the tracking tech introduced in the Resource Drive event, which allows players to contribute to phases of contracts and earn rewards.

    The team also completed a major loot refresh, with the devs updating the UGF and Distribution Centers to give greater future control and bring them up to par with the current design. This is something Missions and Level Design will continue to update each time they use older locations.

    The devs also added several more locations, including the space-based ship graveyard, which was updated to support the Ship Ambush archetype. Additional ship graveyards and UGFs were added to generate more missions, supporting the increased player cap and new players.

    The Mission team also completed their work on the ‘accept from world' feature. This will allow players to accept missions from physical items in the ‘verse instead of having to just use the Contract Broker (Wikelo’s Emporium is the test case for this). This will enable missions outside of mission providers to improve immersion. For example, it could enable a physical jobs board offering missions around a specific location.

    The team also set up the new courier tech at existing locations to make them more robust when they go online. The missions in Pyro were the first step in testing this system.

    Work also progressed on the features shown at CitizenCon Direct. System-to-system hauling progressed well, with the devs adding new missions that will require players to take items between star systems. These missions will expand the Hauling career until Reputation v2 is implemented.

    Some existing missions will move over to the Nyx system with new narrative elements, while some older content will return, including Missing Person, Blackbox Recovery, and Retrieve Cargo. The upcoming Welcome to Nyx mission progressed well, too.

    Finally, a design review was done for Siege of Orison, with the team looking at player feedback and seeing how to improve the event to support instancing.

    Narrative

    Last month, the Narrative team focused on the final preparations for the release of Nyx.

    “Since Levski was first added to the Stanton system years ago, we have been eagerly awaiting the egalitarian society settling into its proper place among the stars. We have been coordinating with Design not only on the featured mission shown off at CitizenCon, but on dozens of other contracts that will become available to players once they enter the system.” Narrative Team

    Narrative also worked alongside the Branding and Environment Art teams to create unique environmental storytelling and signage throughout the new locations.

    The team then spent time on several future initiatives that will be coming in later patches alongside planning for next year’s new content.

    Finally, members of the Narrative team attended the CitizenCon watch party in León, Spain, and were thrilled to have met so many wonderful people who support the project.

    Online Technology

    October saw the Online Services team progress with Item Recovery T1 and the early stages of instancing. They also finalized ‘stow context’ and fixed bugs.

    With the error-reporting pipeline currently live on staging, the Live Tools team spent time making the final few adjustments. Deployment to production is scheduled for November, alongside the initial release of the new web-app tool. This will allow teams to create, update, and delete crash ownership rules based on the stream where the crash occurred.

    For Hex, the ‘audit logs’ feature was fully implemented and is set for deployment in December. The devs are currently monitoring recent changes to item recovery and the new contact service, with the goal of integrating the updates into the Network Operation Center.

    The Network team progressed toward the first iteration of their new Server Meshing technology, which will be moving into initial testing in early November. While players will not experience any significant changes, this is an important first step in laying the groundwork toward Dynamic Server Meshing.

    R&D

    In October, the R&D team worked on engine optimizations that will eventually make their way into the PU. For example, the bit-field decompression of animation key data was optimized utilizing the CPU's SSE instruction set. Tangent reconstruction was also optimized to reduce the need for runtime allocations and to execute faster. Strings embedded in model animation headers were replaced with name table entries to allow cheap, shallow copies that don't trigger excessive runtime allocations.

    For rendering, material constant update processing was improved, while related internal structures were optimized to cut down on memory cost, saving dozens of MB of system memory. Gas cloud light updates were refactored to remove the need for temporary memory allocations, which often introduced intermittent stutter, and to significantly optimize the CPU processing cost.

    Several key optimizations were implemented to cut down on the number of draw calls as well as the number of vertices being sent to the vertex shader each frame, resulting in triangles outside the current viewport. The first batch of updates relates to the submission of casters in shadow-map render passes. This will generate a more efficient hull to cull sunlight shadow casters during shadow map rendering. This helps with the shadow rendering cost on planets, culling hundreds of unnecessary draw calls at high level and avoids rendering of millions of irrelevant triangles.

    Hull culling was also implemented for shadow casters of point, projector, and area lights. As above, this helps indoors areas with many local lights, cutting down both the CPU and GPU processing cost.

    The team also added support for hull culling in the cube map and static shadow map gen passes. They also implemented a projected pixel area estimator to cull objects if the projected area of their bounds is below a configurable pixel threshold.

    The second batch of optimizations concern the sub-object culling of complex meshes to reduce draw call and poly count in general and shadow passes. Previously, the engine aimed to merge complex meshes as much as possible, taking material boundaries into account. This helped reduce draw call counts massively but also meant that a lot of sub parts were processed by the GPU, even if they were outside the current viewport. The new approach tests visibility of sub parts first and then uses a heuristic approach to decide whether to render the merged mesh or its individual sub parts. While this slightly increases draw call count, it saves processing 10s of millions of triangles by the GPU when many shadow casting lights are active in dense scenes, such as indoors.

    Lastly, 4MB of video memory was saved for the planet terrain height map render target. Some of these optimizations were added to the Star Citizen alpha streams and will be available in PU. Others will appear in the next SQ42-to-Star Citizen integration. Various smaller optimizations were also implemented to improve runtime performance, memory usage, and load times.

    VFX

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    VFX supported all of the game’s upcoming vehicles, with some standouts being the Shiv and Stinger.

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    The Yormandi was a huge achievement for the VFX team. In particular, the beam attack and body emissions required additional care to bring them up to quality.


    Quelle:

    Star Citizen Monthly Report: October 2025
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    star-citizen-subscriber-flair-2025-nov-banner-top.jpgstar-citizen-subscriber-flair-2025-nov-banner-bottom.jpg

    Subscriber Promotions

    The jump point to Nyx is almost open, with citizens from Stanton and Pyro preparing to make the dangerous journey to explore the Levski settlement, Glaciem ring asteroid belt, and more.

    With so much adventure on the horizon, we’re giving Subscribers the perfect ship to traverse and survive the upcoming challenges - the ferocious Mirai Guardian. Alongside the original Mirai Heavy Fighter, Imperator Subs can also fly the interdiction-focused QI and harder-hitting MX variants.

    This month’s Flair is inspired by the infamous Headhunters gang as the Pyro Must Burn storyline heads to its dramatic conclusion.

    Misfit ‘Bonefire’ Jacket

    • Durable synthetic leather combines with anarchic stylings for a jacket meant to send a message. Favored by members of the infamous Headhunters gang, the Bonefire edition features a stylized image of skulls and spines surrounded by red streaks on the back.
    • Current Centurion-level Subscribers get this item as part of their subscriptions.
    • This item will be delivered in an upcoming patch.

    Warlord Throne

    • Reign over your subjects from the haughty heights of your very own throne. Fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers, this chair's menacing presence is reinforced by a golden-plated skull sculpted into the back.
    • Current Imperator-level Subscribers get this item and the above Centurion-level item as part of their subscriptions.
    • This item will be delivered in an upcoming patch.

    Headhunter Collection

    • This pack contains both the Misfit ‘Bonefire’ Jacket featuring a stylized image of skulls and spines inspired by the Headhunters gang, and Warlord Throne, fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers.
    • This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
    • These items will be delivered in an upcoming patch.

    star-citizen-subflair-spacer.jpg

    Visit robertsspaceindustries.com/comm-link for details.

    VEHICLE OF THE MONTH

    RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.

    Centurion Subscribers: Mirai Guardian (with 12-month insurance)

    Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems.

    Imperator Subscribers: Mirai Guardian, MX, and QI (with 24-month insurance)

    Mirai Guardian QI and MX: The QI and MX take the heavy hitting Guardian chassis and focus it for specialized pursuits. The QI interdictor strands enemy ships before taking them out, while the MX amps up the already ample firepower to make a devastatingly single-minded fighter.

    Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems. star-citizen-subflair-spacer-v2.jpgstar-citizen-sub-merch-banner.jpg

    SUBSCRIBER

    MERCHANDISE DISCOUNT

    Two continuous discount levels are available to all Subscribers in the Merch
    Store. Centurion Subscribers receive 10% off merchandise, while Imperator
    Subscribers receive 15% off. Take advantage of this perk and peruse the
    selection of available merchandise including jackets, hoodies, shirts, mugs,
    hats, mousepads, stickers, and more.star-citizen-sub-flair-banner.jpg

    SUBSCRIBER STORE

    All previous flair items going back to 2014 are available to pledge in the
    Subscriber Store. You can fill in any gaps, pick up store-only items, or
    grab extras to gift to non-Subscribers from the My Hangar section of your
    RSI profile.star-citizen-subflair-2024-banner-rsi-blue.jpg

    NOT A SUBSCRIBER?


    If you would like to receive this flair as part of a subscription, you can subscribe before November 11, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.


    Quelle:

    November 2025 Subscriber Promotions
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Liebe/r GoatFoo,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    draal-iskaldur-barbarians-at-the-gate.webp

    Hello everyone, xē'suelen nyahyan

    The Frontier Fighters Finale event continues as Amelia Boyd, the leader of the dangerous Frontier Fighters, has been spotted in Stanton. In response, Citizens for Prosperity and Headhunters have mobilized, aiming to take down Boyd and her forces once and for all. Operations now focus on disabling the enemy’s ability to regen by destroying MedGel recharge stations and intercepting key targets along flight routes. Enlist now and read our FAQ for the latest mission updates to help slow the Frontier Fighters' redeployment.

    The Day of the Vara 2955 has come to an end, along with its two community contests: pumpkin decorating and horror stories! Our team will now review your fang-tastic creations to attribute the last spooky rewards to the winners. Have a look at what's been brewing in the Community Hub!

    In the meantime, the Evocati group has begun testing on two new builds, with initial bug fixes and refinements underway

    • Tech Preview Engineering
    • Alpha 4.4.0 PTU, which is expected to reach the public PTU later this week!

    On the community front, we also want to give a huge shout-out to the TTO Community for their recent 400+ player event in Lorville! We love to see everyone come together and enjoy such unique moments while stress-testing the server, which handled the massive player count impressively well. You can find the photo album and videos in our MVP section further down!

    Speaking of awesome events, sign-ups for the Daymar Rally 2956 are open! Do you have what it takes to brave Daymar's challenging and rugged terrain in one of the toughest endurance races around? Gather your crew and sign up before the 3rd of January for a chance to prove your mettle.

    Now, let's see what's going on this week:

    On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.

    This Wednesday, the Roadmap Update will be a light follow-up to the recent update from October 22.

    Also on Wednesday, look forward to the October Monthly Report for Star Citizen for a behind-the-scenes look at what the dev teams have been working on across the Persistent Universe!

    On Thursday, get ready for Phase 3 of Frontier Fighters Finale: "Take Down" starts at 16:00 UTC.

    On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.

    And finally on Saturday, join us in Prague, Czech Republic, as the Bar Citizen World Tour makes its last stop of the year! We'll be raising a glass and celebrating with the community before planning our 2026 tour. The World Tour 2026 post is now live on Spectrum, where you can share your suggestions for the cities, regions, and events you'd love to see us visit next. Every year, these gatherings remind us just how incredible this community is, and we cannot wait to see where you lead us next.

    a.thl'ē'kol, see you soon,

    The Weekly Community Content Schedule


    MONDAY, NOVEMBER 3, 2025

    • This Week in Star Citizen

    TUESDAY, NOVEMBER 4, 2025

    • November Subscriber Comm-Link
    • November Subscriber Newsletter

    WEDNESDAY, NOVEMBER 5, 2025

    • Star Citizen Monthly Report - October 2025
    • Roadmap Update
    • Roadmap Roundup

    THURSDAY, NOVEMBER 6, 2025

    • Frontier Fighters Finale, Phase 3 "Take Down"

    FRIDAY, NOVEMBER 7, 2025

    • RSI Weekly Newsletter

    SATURDAY, NOVEMBER 8, 2025

    Vision quest truth

    Smuggling Origin 300

    We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer

    Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.

    COMMUNITY MVP: November 3, 2025

    storytellers.jpg

    We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

    Visit the Community Hub.

    TTO Community 400 players meet-up

    by Illusive-man

    illusive-man-tto-community-400-players-meeting-up-event.png

    Another massive event was organized by Illusive-Man and the TTO community. More than 400 players gathered in Lorville this past weekend, celebrating the joy of playing Star Citizen together, hosting giveaways, and even teaming up for battles in space.

    Check the full album on the Community Hub.

    Top Images from the Community Hub

    Don't forget to submit your content to our Community Hub for the chance to see it here!

    dr-fischer-tank-crew.jpg

    Tank Crew - Dr-Fischer

    kartavacante-drawings.png

    SC Fanart, me drawings! - KartaVacante

    uee-kevin-teamwork-apex-irradiated-valakkar-storm-breaker.png

    Teamwork - UEE_Kevin

    meridivn-palatino-prototype-mk-i.png

    Palatino Prototype MK I - Meridivn


    Quelle:

    This Week in Star Citizen
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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    Liebe/r DAVION-WOLF ( Ingo ),

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r ZecSelachii,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Killer_Chiller_1,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Marco Stejn,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r chenjung,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Von_Achtern,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Sergej Betke,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Sebastian Amon,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Lucky03,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r GrimShad0w,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Jendrikon,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team

    Liebe/r Rick_Regees,

    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.

    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.

    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.

    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.

    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.

    Mit den besten Grüßen,
    Das RPU Team