Hello everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: October 9, 2026
Release View
Alpha 4.10
RSI Discovery Month Event
Implementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.
- This card has been added and set to Released.
RSI Constellation Series Mk IV Gold Standard
Updating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.
- This card has been added and set to Released.
RSI Constellation Mk V Centaurus
Implementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI’s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.
- This card has been added and set to Released.
RSI Skylark
Implementing the RSI Skylark, a snub fighter nestled within the Constellation’s reimagined hull.
- This card has been added and set to Released.
Alpha 4.11
DGS Planet Subdivision
Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer‑grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.
- This card has been set to Tentative.
Nyx I, Nyx II, and Nyx III
- These cards have been updated with new images.
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