Inhaltsverzeichnis
Hello everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: February 25, 2026
Release View
4.7
Crafting T0
Implementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.
- This card has been set to Tentative.
Inventory Rework
Reworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.
- This card has been set to Tentative.
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