Design Brief: Medical Gameplay

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    Tier 3 : Minor Injury

    This lowest level of injury decreases your maximum health pool and introduces several gameplay effects, depending on where you were injured.

    A minor injury (T3) to these areas will have the following effects:

    • ARMS: Your weapons will become harder to aim, the damage done by melee attacks impaired, and a cumulative reduction in health pool with other injuries.
    • LEGS: Movement speed will be diminished, and a cumulative reduction in health pool with other injuries.
    • TORSO: Reduction in overall stamina and regen, audible wheezing, , and a cumulative reduction in health pool with other injuries.
    • HEAD: Blurring of vision, muffling of audio, reduction in impact effect resistance, delay in stun recovery, and a cumulative reduction in health pool with other injuries.

    Minor injuries can be treated on-site or by any medical bed, and do not require stabilization.

    Tier 2 : Moderate Injury

    Moderate injuries incur all the same penalties and effects of minor ones, with expanded and more pronounced effects, and a few new additions.

    A moderate injury (T2) to these areas will have the following effects:

    • ARMS: Increasing the severity of existing impairments, and limiting your ability to throw items.
    • LEGS: Increasing the severity of existing impairments, and causing the hurt locomotion effect, involving limping with audible grunts of pain.
    • TORSO: Increasing the severity of existing impairments, and coughing up blood.
    • HEAD: Increasing the severity of existing impairments.

    Moderate injuries can have their symptoms stabilized by on-site treatment or a medical bed of any size, but require Tier 2 unit or better to heal.

    Tier 1 : Severe Injury

    Severe injuries escalate the effects of moderate injuries even further with additional complications.

    A severe injury (T1) to these areas will have the following effects:

    • ARMS: Increasing the severity of existing impairments, adding the hurt locomotion effect involving limping with audible grunts of pain, and inflicting arm lock preventing you from being able to hold objects or weapons in your hands.
    • LEGS: Increasing the severity of existing impairments, and forcing you into a prone state with no ability to stand or crouch.
    • TORSO: Increasing the severity of existing impairments, and adding the hurt locomotion effect involving limping with audible grunts of pain.
    • HEAD: Increasing the severity of existing impairments, and adding the hurt locomotion effect involving limping with audible grunts of pain..

    Severe injuries can have their symptoms stabilized by on-site treatment or a medical bed of any size, but require Tier 1 unit or better to heal.

    Stabilization

    Stabilization is a temporary way to manage the effects of injuries. By administering the correct drugs, you can suppress these effects for a limited time, allowing you to keep moving, fighting, or escaping danger. Stabilization is not a cure. The injury still exists and will need proper treatment later, but it can buy you a crucial window of time where you can perform at full capacity.

    Blood-Drug Level

    While stabilization is crucial and necessary, it does carry it's risks, as all drugs will increase your Blood-Drug Level (BDL).

    Your BDL is tracked next to your health status on your helmet HUD. Once this level reaches 50% of maximum, you enter an Overdosed state. This will affect your traversal speed, blur your vision, add a weapon sway effect, and may even cause you to pilot your ship or vehicle erratically. Additionally, you will begin to take damage slowly unless these overdose effects are countered.

    Using the Curelife Medical Tool

    The Curelife Medical Tool can detect injuries and diagnose the health status of any person by targeting specific limbs to see inflicted injuries. This tool has two separate modes: Basic and Advanced.

    Basic mode simply applies Hemozal quickly, similar to the Multi-Tool's capability.

    Advanced mode lets you apply five different medical drugs (Canoiodide excluded) deliberately in precise doses of your choosing.

    To switch between the two modes, as well as adjust drug quantity, hold the tool up using the Right Mouse Button, then hold the F key to interact with the tool's screen.med-gel.jpgmedgel-still.jpg

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    RSI Apollo Medivac and Triage

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    For over two centuries, the Apollo chassis has been the industry standard for rapid response and medivac operations. With classic RSI styling and a modular room system that allows custom medical bed configurations, the Apollo are the most versatile option for first responders and medical support staff around.

    Treatment and Respawning Options: A choice of two (2x) Tier 1 Medical Beds, four (4x) Tier 2 Medical Beds and six (6x) Tier 3 Medical Beds or customized mixture therein.

    Anvil Terrapin Medivac

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    Maintaining the famed toughness of the original Terrapin, the Medic has been crafted to undertake intense rescue missions. Featuring advanced medical beds, the Terrapin can extract injured allies from the most hazardous situations.

    Treatment and Respawning Options: Two (2x) Tier 2 Medical Beds.

    Drake Cutlass Red

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    The Cutlass Red is Drake's answer for transporting injured patients across the ‘verse quickly and safely. Like a space ambulance, this ship can be used to conduct combat pick ups with it’s hefty shields and armor.

    Treatment and Respawning Options: Two (2x) Tier 3 Medical Beds.

    Anvil Pisces C8R

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    The Pisces Rescue is smallest and most agile of the currently available medical ships, making it ideal for search and rescue operations. With seating for a 2-person crew plus patient, it’s perfect for beginner groups looking to make a career in the medical gameplay profession.

    Treatment and Respawning Options: One (1x) Tier 3 Medical Beds.

    RSI Ursa Medivac

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    The RSI Ursa Medivac is the first ground vehicle equipped with a medical bed for intense search and rescue operations. Roll through the battlefield to locate and treat friendlies in need of medical aid. With seating for a 2-person crew plus patient, it’s perfect for beginner groups looking to make a career in the medical gameplay profession.

    Treatment and Respawning Options: One (1x) Tier 3 Medical Beds.

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    Design Brief: Medical Gameplay
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